Installation
Motionly runs from npm throughnpx — no clone and no global install. You need Node.js 20.19.0 or newer.
Create a project
init scaffolds the project and asks which agent you’re using, then installs the Motionly agent skill for that agent (or pick “All supported agents”). Supported agents are Codex, Claude Code, Gemini CLI, opencode, and Kiro. The install is not a single file: it writes the SKILL.md contract plus a full references/ library (motion-dsl, svg, animation, easing, camera, composition, typography, transitions, timeline, assets, rendering, templates) with an llms.txt discovery index.
Skip the prompt with flags (also used in scripts and non-interactive shells):
codex, claude, gemini, opencode, and kiro. Use --scope project (default) or --scope global.
After setup Motionly starts the project and prints http://localhost:4173/editor. Press Ctrl+C to stop it, then reopen later with:
Add skills to an existing project
references/ library. Re-running keeps existing files and never overwrites your edits. After installation, start an agent request with /motionly, for example: /motionly inspect my assets and create an editable Motionly animation.
Open the editor with no project
http://localhost:4173. Use --port <n> to pick a port or --no-open to skip launching the browser.
The local editor reads and saves project.motion and serves files from assets/. Asset imports are
resolved by filename, so the same import works with local media or a browser upload. Motionly asks
before replacing a filename match whose size or dimensions differ significantly.
Requirements
- Node.js
20.19.0or newer - npm
- FFmpeg installed and available on
PATHfor MP4 export - A modern Chromium-based browser for best MP4 export support
Install From Source
Run
Build
Serve The Production Build
npx @coppsary/motionly uses against your local dist/.
