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Keyframes

Use animate blocks to define how an element changes over time.
Animate only the properties that need to change. Keep keyframes readable so the editor and serializer can preserve intent.

Multi-Stage Keyframes

For more than two stages, use a keyframes block with percentage offsets. Each percentage stage may carry its own ease, which controls the easing of the transition into that stage (falling back to the animation’s easing when omitted):

Editing Keyframes On The Timeline

Select an animated element to see its keyframes as amber diamonds on its timeline row. A from/to animation shows implicit start and end keyframes.
  • Drag a diamond horizontally to retime that stage.
  • Select a diamond and pick an easing in the Properties panel to set the ease into that keyframe (Linear, Ease In/Out/In-Out, Smooth, Back, Elastic).
  • Use the green “+” at the playhead (or “Add at playhead”) to add a keyframe, and right-click a diamond to delete it.
Edits update the animation immediately and are written back into the .motion source, so keyframe positions and easing survive save and reload.